Mostly a maintenance release to address a bug in the off-hand grapple. Thanks [CL2] R@ancid Me@t (CL2 Clan Site) for pointing it out. And thank you Evolution (from Quake-Revolution for pointing out it was likely a prediction issue (damn you Q3!)
What happened to 1.3b6 you ask? Well, it actually never happened. It wound up fixing the bug in offhand-grapple, but was no where near the real solution :-/ (they all can't be gems folks…) So, it was sh!t canned in 1.3b7 was born.
Here's a snippet from the ReadMe :
2/28/2008 -Monkk: Fixed broken off-hand grapple. Thanks Evolution for aid in locating the problem and R@ncid Me@t of CL2 for finding it (bastard :P sorry it took so long to fix...). While I was in there I added 2 grapple related cvars (server controlled): mod_grappleDistance and mod_grappleSpeed. 3/2/2008 -Monkk: Completely redid the offhand grapple to not force the sound on the weapon itself, but instead on the hook that is being fired. When one is attached to the wall with the offhand grapple, the grapple continues to make the sound. You will also notice the sound originates from the hook missile. This is due to having no weapon actually firing it. The normal q3 grappling hook weapon gun acts the same as it always has. Also added cvar for mod_ambientWeaponSound which will disable the sounds of the RG, LG, and BFG
http://www.reactanceunlagged.com to grab it =]