Unreal Tournament 3 (Demo)

It was with much reluctance that I downloaded the Unreal Tournament 3 demo after being urged by a friend. I have played UT in the past and own 2004. It was fun but just a little too knock-off-y of the Quake franchise, nothing special, yet another first person shooter. Although I have to give UT credit for being there to compete with it from the start.

So it downloads and I install it, which takes freak'n forever, and then it starts up. I won't speak to the graphics, suffice it to say it's a modern game and looks good.

Let me begin with the one unpleasant item in the game. Like a lot of new online multi-player games, you log in to an account to play which allows the game manufacturer to track you playing for the online stats. I'll leave the debate about privacy out of the picture, but what can ya do… My issue with the account concept is, apparently, UT3 uses your gamespy account which is fine, until you realize you made a gamespy account years ago and never use it anyway. So you must EXIT the game to fill out a form on gamespy web-site so it will email you your account information so you can start the game again and use it. I realize this is a (hopefully) 1 time thing but, if you're going to go the distance and allow account creation from the game, DON'T MAKE ME LEAVE THE GAME TO GET MY ACCOUNT STARTED. That's just lame, and as a matter of fact caused me to not even bother for about a week and a half…

If I had any kind of integrity I'd have left it at that, but my boredom brought me back. I have not played the multi-player, just the single player with bots. Why? Well I forgot I had to look my gamespy account information up and I realized I could start a single player game with out it. What can I say, a bad idea once, is a bad idea the second go round. Having said that, I will try the multiplayer and look-up my account info due to my enjoyment of the single player game. I wonder how many customers this will lose.

Single Player give you 4 game modes: Deathmatch, Team Deathmatch, Dual, and Vehicle CTF. It additionally has Campaign style paly, but that is not available in the demo. I immediately went to Vechicle CTF being a HUGE Capture The Flag fan!

So, its exactly what the name says, CTF with vehicles. Riding a vehicle is not mandatory, the periodically spawn in your territory and you can hop in and drive or hop on and use the turrets for multiple players. The maps are pretty large so the vechicles come in handy or you're walking for a while to get to the action. The maps could easily handle 32 v. 32 players maybe more. Giving it a sort of Battlefield 1942 feel. BUT it's CTF :-) .

The Deathmatch, Team Deathmatch, and Dual are what you would expect: A free for all most kills wins, Red Vs. Blue most kills wins, and of course the boring 1-on-1 dual.

I'm not going to talk about the weapons, they seem to have kept it in the UT franchise, I assume they are updated looks and graphics, etc. Suffice it to say, they have cool guns to kill people with. What I can say is, it's a TON OF FUN to play! Feels like a game in all aspects (if you've read some of my other gaming rants, you know what I mean.)

In my eyes, Unreal Tournament 3 picks up the legacy of fun competitive gaming where Id dropped it 8 years ago after Quake3. My only real gripe is that I will have to learn a new set of console commands. I suppose there are worse problems to be had :-)

Regards!

Crysis – Single Player Demo

There are only 2 words that apply to the Crysis Single-Player Demo: F$#k!ng Amazing!

Where to be begin, the graphics I guess. Stunning, just stunning! The lighting, the foliage. I honestly felt like I was there. Those guys programmed one helluva beautiful rendering engine. You better believe you need one heck of a rig to run this bad boy to any of it's credit.

For the sake of a frame of reference, below are the specs to my main machine, this is where all the magic happens, especially the gaming, and it by far is the *baddest* box I own currently. Not a God system by any stretch but it does ok for me:

RAIDMAX RX-630A ATX12V / EPS12V 630W Power Supply
2 x BFG Tech BFGR88320GTSOCE GeForce 8800GTS 320MB 320-bit GDDR3 PCI Express x16
Intel Core 2 Duo E6700 Conroe 2.66GHz 4M shared L2 Cache LGA 775 Processor
ASUS P5N32-E SLI LGA 775 NVIDIA nForce 680i SLI ATX Intel Motherboard
2xCrucial Ballistix 2GB (2 x 1GB) 240-Pin DDR2 SDRAM DDR2 800 (PC2 6400) Dual Channel Kit
2xAcer AL2016WBbd Black 20″ 5ms DVI Widescreen LCD Monitor 300 cd/m2 800:1
2xSeagate Barracuda 7200.10 ST3320620AS 320GB 7200 RPM 16MB Cache SATA 3.0Gb/s Hard Drive
GIGABYTE 3D Aurora 570 GZ-FA1CA-ASS Silver 1.0 mm Aluminum body ATX Full Tower Computer Case
ZALMAN CNPS9500 AT 2 Ball CPU Cooling Fan/Heatsink

For what it's worth, Vista's “Game Explorer” cites the recommended rating is 5.0, with a required of at least 3.0:

My system above gets me a 5.4 (in non-sli mode):

I should mention when I play it, I switch on SLI mode (what a waste of cash that is, do yourself a favor and just drop the cash on a sweet single card). Crysis auto-determines that I should use the “Medium” setting. And it's pretty playable, but oh lord beware of cranking up the options. They look awesome and cost a ton in terms of performance. Don't even think about Anti-Aliasing.

I kinda wonder what these fellas are developing these games on. But my guess is by summer of 2008, your average high end system ($3000+) should run it pretty well.

That said, the game is brilliant. And I've only run through the demo a few times. The UI enhancements are genious. And by believeably handling the not needing to pick up health pellets along the way, removed a HUGE stumbling block of scalable difficulty settings. How many times have have you found that making the game harder simply removes hald the armor and healthy pellets? Far far too many in my book my friends!

Like it older brother FarCry, there are sneaking elements of the game whereas one might need to eviscerate a small platoon of enemy soldiers and not get heard whilest one sneaks. Generally, I find these scenarious to be an annoyance in games, regardless of how realistic it actually is (i.e. I would expect to have no clue of the natives when thrown from an airplane, it still pisses me off to have to stumble on them.) but it felt liveable in Crysis, which I attribute primarily of not having to follow the path explicitly so that I may gain my health pellets… Brilliant I say.

I can't wait for the full blown version to come out, better yet when I can own a machine that lets it sing in 16x AA :-D

-Regards!